![]() ![]() “Of course, the biggest difference is with the game controls. Given that goal, what we had to do was to make sure the mobile game ran the same way as the original console version using UE4,” said Director Hideki Yanagihara. “The goal for the mobile version was to provide the same user experience in terms of gameplay as the console version. After considering these and many other factors, we decided to go with UE4.” Also, with UE4, artists can iterate without needing engineers’ help, so turnaround time is very fast. In addition, there is a great deal of documentation available for UE4, and there are many developers worldwide who are skilled in it. We thought that UE4 was a good match for our policies and our core values. We knew that Epic was constantly challenging itself by releasing new versions of Unreal Engine often and introducing new technology, including compatibility with new platforms. ![]() Each version reflects the current soccer scene and adds new features. We release new versions of Pro Evolution Soccer every year. “So at that point, we started evaluating several engines and eventually we settled on UE4. ![]() “We had been using a third-party game engine, then one day we learned support for that engine was ending,” said Manager Kazuki Araki. ![]()
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